

The fact that stacks are relatively low overall is compensated by healing items giving much more health than traditional Doom pickups, and armor being much more common. Light champions have ways of healing or escaping dangerous situations - as opposed to tanks, whose abilities are more about dealing with danger face-to-face. However, this is countered by their abilities.

The stacks are “lower” compared to Doom, and light champions seem rather fragile, since they have low caps for health and armor. tanks): Big hitbox, large stack, slower movement. Medium: Standard doom hitbox, medium stack, medium speed.squishies): Smaller than average hitbox, low stack, generally fast. Champions themselves are divided into three classes: Unofficial maps have also been made by mod's community, such as RoosTer's Invasion mapset.Īll champions have individual health/armor caps, referred to as stacks. QCDE mapset consists of 43 contributions created specifically for QCDE by DBThanatos, RoosTer, Mr.Enchanter, Ivan Dobrovski, Abysswalker, Mr.Rocket, Ivory Duke and Killerkouhai. QCDE comes with two mapsets for Deathmatch and Last Man Standing modes: Aeon Deathmatch for QCDE (AeonQCDE.pk3) and QCDE maps (QCDEmaps2.7.pk3).ĪeonQCDE is a version of AeonDM edited to contain QCDE weapons and specific map markers.

Map is QCDE36: Fusillade by DBThanatos, a demake of eponymous map from Dusk in Heretic style. Player as Caleb shoots a rocket into a group of players highlighted with red outlines.
